The Ultimate Bungalow Guide: A Fully Optimized Two-Step Mixing Setup
The Ultimate Bungalow Guide: A Fully Optimized Two-Step Mixing Setup
After countless requests and hours of testing, I’m finally sharing what might be the most efficient and bug-free bungalow build in the game right now. Since the recent patch that bumped chemist slots up to four, there’s been a ton of potential to streamline operations—and I’ve been grinding away to make the most of it.

This setup has been carefully refined over two days of trial and error to bring you a smooth, glitch-free experience. It’s packed with clever mechanics, workarounds, and some sneaky little optimizations to avoid common bugs—especially the ones that tend to pop up with chemists and mixing stations.

Before You Start: Key Info on Two-Step Mixing

If you're running a two-step mixing process (like in this guide), you’ll need to manually discover the product yourself. Since these recipes aren’t typically on your list, you'll have to craft one of each product at every step manually before full automation can kick in. In my case, I’ve already unlocked "Cowboys Stage One" and "Cowboys Gold", which means my chemists can easily bounce between stations without a hitch.

 

Another thing to note: if your mixing stations are feeding directly into other mixing stations, bugs are more likely. Instead, assign a handler to move products between stages. This breaks the flow into two shorter command chains, which I’ve found helps avoid issues and keeps things running smoothly.

Let’s Build the Bungalow Setup

I’m not just throwing down a bunch of random furniture. This layout is optimized for both space and function. Here’s a quick breakdown of the essential parts:

Lab Layout:

  • One chemistry set in the corner
  • A lab oven placed opposite it
  • Four more chemistry sets lined along the back wall
  • An “oven island” with four lab ovens grouped in the center
  • Walkways between stations to avoid congestion

Sneaky Trick:

 

Handlers can grab items through certain walls! We’re using that to our advantage. Five supply shelves are placed along the wall, perfectly aligned for handlers to grab ingredients without walking all the way around.

Storage & Beds:

  • Five large storage racks built along the living area
  • Another five forming a corner extension
  • Six beds tucked in smartly—four against the wall, one at the foot, and another nearby for convenience

Assigning Workstations and Routes

This is where the build really comes to life. Here’s how we break it down:

Chemists:

  • Chemist 1: Assigned to four chemistry sets

  • Chemist 2: Assigned to the oven island (four lab ovens)

  • Chemist 3: Assigned to one chemistry set, one lab oven, and two mixing stations

Chemist 3’s setup handles the final step in the two-stage process. Instead of linking mixing stations directly, we set the first mixer to no destination and the second to the brick press, with a threshold set at 10. This helps prevent bugs from derailing the whole line.

Handlers (like Jeffrey and Ryan):

  • Jeffrey: Routes ingredients from supply shelves to chemistry sets, never even has to enter the lab thanks to the wall-grabbing trick.

  • Ryan: Handles the final product delivery. He’s responsible for feeding the brick press and transferring between the two mixing stages.

The final routing trick? Assign the handler—not the chemist—to move product from the first mixer to the second. This “breaks the circuit,” preventing bugs and keeping the line smooth.

Prepping Ingredients and Avoiding Common Bugs

A super common issue players face is handlers loading chemistry sets with only one ingredient instead of all three. Fix that by manually preloading each chemistry set with 10 units of each: pseudo, phosphorus, and acid. Once that’s done, fill each supply shelf with 20 of each as well.

 

Not only does this prime your setup, but it also ensures that each chemist is working with balanced resources from the start. Plus, these shelves will keep your setup running for a long time without needing a restock.

Running the Factory: Real Results

With everything set and all routes finalized, the moment of truth arrives: powering on the factory.

Once briefcases are loaded with cash, employees file in and get to work. Chemists start mixing, handlers are delivering ingredients and moving products between stages, and the brick press starts churning out high-value product.

 

From 11:00 AM Tuesday to 11:00 AM Wednesday, the factory produced five double-stage bricks, each worth nearly $3,000. That’s a rough $15,000 in profit in a 24-hour in-game cycle—without even touching the setup once it’s rolling.

Don’t Have the Brick Press Yet?

No problem! You can still get rolling with jars. Here’s a quick workaround:

  • Place a large packing station and a large storage rack

  • Fill it with jars

  • Set the final mixing station’s destination to the packing station

  • Then, assign the packing station to deliver to the storage rack

 

Just note that you’ll need to restock jars manually unless you have additional routes open.

Final Thoughts

This is easily the smoothest, most optimized bungalow factory build I've created to date. It’s pumping out more product than I can sell, stays bug-free, and is future-proof for late-game expansion. And with the handler tricks, route planning, and supply layout, it's all designed to run hands-free.

If you think you can squeeze even more efficiency out of this build, I’d love to hear your ideas—drop them in the comments or hit me up directly!

 

Happy mixing!

Schedule 1 - Bungalow Reimagined: MOST Efficient Setup Guide (Post Patch)

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